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VALENTIN  HENNETIER
HOUDINI TECHNICAL-ARTIST

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+4 years of Houdini professional experience

Procedural World Generation

I worked on the generation and placement of :

  • Terrain

  • Roads

  • Spline placement and complex rules.

  • Vegetation assets placement

  • Hand built structures blended with procedural

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Technical Animation

  • V.A.T. : Vertex Animation Texture tool made in Houdini

  • Animation Merger in Houdini

Artist support tools

  • 3Ds Max Toolbox

  • Asset checker to scan entire database

  • Houdini Engine tools

  • C# tools for Unity Editor

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CONTACT

Paris, France

123-456-7890

Merci pour votre envoi !

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VEX (Houdini)
Python
C#
Maxscript
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© 2022 par Valentin Hennetier - Houdini Technical Artist. Créé avec Wix.com

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