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VALENTIN HENNETIER
HOUDINI TECHNICAL-ARTIST

+4 years of Houdini professional experience
Procedural World Generation
I worked on the generation and placement of :
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Terrain
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Roads
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Spline placement and complex rules.
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Vegetation assets placement
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Hand built structures blended with procedural


Technical Animation
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V.A.T. : Vertex Animation Texture tool made in Houdini
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Animation Merger in Houdini
Artist support tools
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3Ds Max Toolbox
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Asset checker to scan entire database
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Houdini Engine tools
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C# tools for Unity Editor




VEX (Houdini)
Python
C#
Maxscript
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